*Atrašanās vieta-Netālu no SF lidostas!
*Lietas, kas iekšā-divi NRG 500, Strech, Blista Compact un divas tunētas Elegijas! Sorry, ka neieliku pickupus.
*Durvju kodīņš - /obama
*Iekšā bunkurā sēž Oļegs, tāpēc bāze nosaukta viņa vārdā!
*Bāzē nevar iekļūt ar bugu palīdzību! Pamēgināsiet paši
*Bildes:
*Kodi:
Mainigie utt.
Code: Select all
new obaze;
new mainigais3;
new vehicle;
new vehicle2;
public OnGameModeInit()
Code: Select all
CreateObject(8251, -1877.999390, -927.651611, 34.951252, 0.0000, 0.0000, 90.0000);
CreateObject(971, -1865.394897, -909.897339, 33.485123, 0.0000, 0.0000, 270.0000);
CreateObject(971, -1868.944824, -909.906677, 37.033363, 90.2409, 0.0000, 270.0000);
CreateObject(971, -1876.043457, -909.904602, 37.018318, 90.2409, 0.0000, 270.0000);
CreateObject(971, -1883.163086, -909.900818, 36.993301, 90.2409, 0.0000, 270.0000);
obaze = CreateObject(8251, -1877.983765, -900.931335, 34.951252, 0.0000, 0.0000, 269.9999);
CreateObject(11496, -1873.320068, -938.410461, 33.623383, 0.0000, 0.0000, 90.0000);
CreateObject(639, -1868.644043, -933.902588, 31.762924, 0.0000, 0.0000, 270.0000);
CreateObject(639, -1873.455200, -933.819885, 31.726568, 0.0000, 0.0000, 270.0000);
CreateObject(639, -1878.494995, -933.894958, 31.746416, 0.0000, 0.0000, 270.0000);
CreateObject(1456, -1867.933960, -933.902588, 34.597279, 0.0000, 0.0000, 180.0000);
CreateObject(1456, -1872.509399, -933.894958, 34.577656, 0.0000, 0.0000, 180.0000);
CreateObject(1456, -1877.111206, -933.894958, 34.595890, 0.0000, 0.0000, 180.0000);
CreateObject(2315, -1868.111206, -936.425720, 33.821396, 0.0000, 0.0000, 225.0000);
CreateObject(1711, -1867.145508, -935.198059, 33.819996, 0.0000, 0.0000, 315.0000);
CreateObject(1711, -1867.358887, -938.040649, 33.819996, 0.0000, 0.0000, 225.0000);
CreateObject(1711, -1870.161987, -938.602905, 33.819996, 0.0000, 0.0000, 135.0000);
CreateObject(1711, -1869.868652, -935.036011, 33.819996, 0.0000, 0.0000, 22.5000);
CreateObject(1828, -1868.416748, -936.885132, 33.814716, 0.0000, 0.0000, 22.5000);
CreateObject(2104, -1868.518677, -939.510925, 33.795654, 0.0000, 0.0000, 202.5000);
CreateObject(2848, -1869.196289, -937.480103, 34.317154, 0.0000, 0.0000, 56.2500);
CreateObject(2826, -1868.430908, -936.726074, 33.892090, 0.0000, 0.0000, 326.2500);
CreateObject(2318, -1868.473755, -939.182373, 35.428482, 0.0000, 0.0000, 191.2500);
CreateObject(2907, -1866.890625, -935.231934, 34.776897, 288.6668, 0.0000, 135.0000);
CreateObject(2905, -1867.401855, -935.388916, 34.439304, 346.2490, 102.2729, 116.8745);
CreateObject(2905, -1867.100342, -935.669067, 34.433949, 350.5462, 58.4417, 144.5311);
CreateObject(2906, -1867.118286, -935.120483, 34.919731, 341.9518, 0.0000, 112.5000);
CreateObject(2906, -1866.729736, -935.386292, 34.753254, 304.9961, 217.4376, 177.9721);
CreateObject(2908, -1866.849243, -935.146301, 35.242764, 277.4941, 84.2248, 121.2491);
CreateObject(1520, -1867.331665, -935.273315, 34.573742, 0.0000, 350.5462, 1.7189);
Code: Select all
AddStaticVehicle(409,-1872.4564,-930.6324,32.1134,89.5013,1,1); //
vehicle = AddStaticVehicle(562,-1872.7903,-924.6487,32.1155,90.6327,6,1); //
AddVehicleComponent(vehicle, 1171);
AddVehicleComponent(vehicle, 1148);
AddVehicleComponent(vehicle, 1147);
AddVehicleComponent(vehicle, 1041);
AddVehicleComponent(vehicle, 1039);
AddVehicleComponent(vehicle, 1079);
AddVehicleComponent(vehicle, 1010);
vehicle2 = AddStaticVehicle(562,-1886.3861,-921.7654,32.1171,269.7591,6,1); //
AddVehicleComponent(vehicle2, 1171);
AddVehicleComponent(vehicle2, 1148);
AddVehicleComponent(vehicle2, 1147);
AddVehicleComponent(vehicle2, 1041);
AddVehicleComponent(vehicle2, 1039);
AddVehicleComponent(vehicle2, 1079);
AddVehicleComponent(vehicle2, 1010);
AddStaticVehicle(402,-1872.6824,-906.3832,32.0963,90.9453,173,1); //
AddStaticVehicle(496,-1872.3997,-896.9667,32.1108,91.1679,4,2); //
AddStaticVehicle(522,-1885.9061,-909.2386,32.1074,179.0435,1,1); //
AddStaticVehicle(522,-1885.5793,-893.7186,32.0965,269.1006,1,1); //
public OnPlayerCommandText(playerid, cmdtext[])
Code: Select all
{
if(strcmp("/obama", cmdtext, true, 5) == 0)
{
if(mainigais3 == 0){
MoveObject(obaze, -1877.983765, -893.931335, 34.951252, 3); //vala
mainigais3 = 1;
} else if(mainigais3 == 1) {
MoveObject(obaze, -1877.983765, -900.931335, 34.951252, 3); //ciet
mainigais = 0;
}
return 1;
}
return 0;
}